Past, Present and Future
30+ years of deploying groundbreaking milestones and pushing the envelope. Currently developing a growing portfolio of apps and services by applying decades of zero-to-one product experience with a variety of AI and digital production tools. Most of it is being produced through Bacon Cheese Frosting, my LLC. Some are still under wraps.
Now AvailableStorm Recon
Storm Recon is a "situational awareness engine"; proactive weather monitoring and avoidance route-plotting assistant for vehicle-dwelling travelers — RV owners, van-lifers, truck campers, and long-haul drivers. The app monitors approaching severe weather, calculates evacuation routes to safety, and recommends the best option with plain-English reasoning.
Now AvailableSimpleSignal
My brother and I had a simple app idea to use an iPhone as a color beacon so people can spot you in a crowd. Until few months ago, it required an expensive software engineer to build. I went from sketch to working iOS build in an afternoon on a $20 plan, thanks to AI.
BetaPunchya
It's a messaging app with no messages - a punch says everything. "I'm home from school.", "We're out front waiting for you.", "Lunch is ready." Say it all without having to type it all.

BCF Toppings Bar
The Bacon Cheese Frosting Toppings Bar is a bespoke private AI-powered dashboard for finding and connecting with people who need the products BCF makes. It looks in online forums and social media and returns with a feed of qualified, warm leads based on recent, expressed interest or intent.
BetatraVERSUS
This anthology of three games are designed specifically for player-vs-player (PvP) gameplay over ad-hoc local networks created by the players. These games are meant to be played by passengers in a car, train, plane, etc. where players can be in close enough proximity to each other to form a private network.

Queen's Duel (Spatial 3D)
A fast-playing, stripped down version of chess with a smaller board, magical power-ups, spells and detailed animated 3D characters. The traVERSUS anthology game updated and amped up for the Apple Vision Pro and Apple Game Center with room-filling spatial gameplay.
1995Video On Demand
Blockbuster on Demand was one of the first in-home trials of a long-promised concept called Video on Demand. Herein lies the tale of a true "zero-to-one" product deployment. We were tasked with delivering a full-featured consumer service offering using hardware that barely worked - if it existed at all.
1997Residential Broadband
As Manager of Content & Services for MediaOne Broadband in Los Angeles, and broadband penetration at less than 1%, I leveraged my access to both the head-end of a leading market cable company and proximity to the major studios to build and demonstrate many of the first streaming entertainment services possible over a high-speed, always-on network to the home. I was demonstrating IP-streaming movie services while Netflix was mailing DVDs.
2003Sony Pictures on Playstation
With residential broadband just starting to gain market share, Sony Pictures Entertainment wanted to demonstrate an SPE-branded broadband service running on Playstation 2 hardware. Sony Japan had just begun developing a markup spec for the console called PSML. My team took a brief email description of the spec as the basis to create a fully-realized service demo running "under glass" at E3 that year. The Japanese engineers thought we had somehow stolen their unreleased spec, it was that accurate.
2004Games on Demand
The first download & play game service offering from a major console was Xbox Live Arcade. The original Xbox was the first to include an Ethernet port for broadband gaming on every console, making it an ideal candidate for Games on Demand.
Get real.
I offer world-class product thinking, rapid prototyping, and AI-assisted development and deployment. Nothing's real until it hits the screen. Let's get your idea off those cocktail napkins and make it real.