Projects

Past, Present and Future

30+ years of deploying groundbreaking milestones and pushing the envelope. Currently developing a growing portfolio of apps and services by applying decades of zero-to-one product experience with a variety of AI and digital production tools. Most of it is being produced through Bacon Cheese Frosting, my LLC. Some are still under wraps.

10 projects
Storm ReconNow Available
Recent

Storm Recon

Storm Recon is a "situational awareness engine"; proactive weather monitoring and avoidance route-plotting assistant for vehicle-dwelling travelers — RV owners, van-lifers, truck campers, and long-haul drivers. The app monitors approaching severe weather, calculates evacuation routes to safety, and recommends the best option with plain-English reasoning.

SwiftSwiftUIXcodeWeatherKitMapKitAPNsCritical AlertsCloudflare WorkersD1TypeScriptFirebaseClaude DesignClaude CodeElevenLabsCore LocationSwift TestingOpenStreetMapNWS/NOAA
SimpleSignalNow Available
Recent

SimpleSignal

My brother and I had a simple app idea to use an iPhone as a color beacon so people can spot you in a crowd. Until few months ago, it required an expensive software engineer to build. I went from sketch to working iOS build in an afternoon on a $20 plan, thanks to AI.

SwiftSwiftUIXcodeContactsMessageUIAVKitClaude DesignClaude CodeNano Banana 2
PunchyaBeta
In Production

Punchya

It's a messaging app with no messages - a punch says everything. "I'm home from school.", "We're out front waiting for you.", "Lunch is ready." Say it all without having to type it all.

SwiftSwiftUIXcodeSwift TestingFirebaseFirestoreCloud FunctionsTypeScriptAPNsTime SensitiveApp CheckCryptoKitContactsClaude DesignClaude CodeElevenLabs
CowsBeta
In Production

Cows

Recreating the nostalgia of the classic road-trip cow counting game with some mobile enhancements like score-keeping, cow-tipping and flinging poo at your opponent. All the retro pixel-art, sound FX and programming were done with various AI tools. Part of the traVERSUS series of in-person PvP mobile games.

SwiftxCodeClaudePixelLabElevenLabs
Fibber's BluffBeta
In Production

Fibber's Bluff

A game of truth and lies in which players share a turn in the hot-seat trying to fool the rest into believing their story. The app is the moderator and scorekeeper, while the real gameplay is the players' ability to spin a convincing yarn. Part of the traVERSUS collection of in-person PvP mobile games.

SwiftxCodeNano BananaElevenLabsClaude
Queen's Duel (Spatial 3D)
In Production

Queen's Duel (Spatial 3D)

A fast-playing, stripped down version of chess with a smaller board, magical power-ups, spells and detailed animated 3D characters. The traVERSUS anthology game updated and amped up for the Apple Vision Pro and Apple Game Center with room-filling spatial gameplay.

SwiftBlenderNano BananaTripoRealityKitxCodeClaude
Coming to Apple Vision Pro
Video On Demand1995
Historical · Legacy

Video On Demand

Blockbuster on Demand was one of the first in-home trials of a long-promised concept called Video on Demand. Herein lies the tale of a true "zero-to-one" product deployment. We were tasked with delivering a full-featured consumer service offering using hardware that barely worked - if it existed at all.

BroadbandSet-topPrototypesMacromedia DirectorMPEG-1Laserdisc
Residential Broadband1997
Historical · Legacy

Residential Broadband

As Manager of Content & Services for MediaOne Broadband in Los Angeles, and broadband penetration at less than 1%, I leveraged my access to both the head-end of a leading market cable company and proximity to the major studios to build and demonstrate many of the first streaming entertainment services possible over a high-speed, always-on network to the home. I was demonstrating IP-streaming movie services while Netflix was mailing DVDs.

Broadband
110M - US residential broadband subs in 2026
Sony Pictures on Playstation2003
Historical · Legacy

Sony Pictures on Playstation

With residential broadband just starting to gain market share, Sony Pictures Entertainment wanted to demonstrate an SPE-branded broadband service running on Playstation 2 hardware. Sony Japan had just begun developing a markup spec for the console called PSML. My team took a brief email description of the spec as the basis to create a fully-realized service demo running "under glass" at E3 that year. The Japanese engineers thought we had somehow stolen their unreleased spec, it was that accurate.

BroadbandConsolePSMLUIUX
2023 - Sony Pictures Core launches on Playstation 5.
Games on Demand2004
Historical · Legacy

Games on Demand

The first download & play game service offering from a major console was Xbox Live Arcade. The original Xbox was the first to include an Ethernet port for broadband gaming on every console, making it an ideal candidate for Games on Demand.

UIUXAnimationBroadbandConsole
$38B - revenue from digital & downloadable games in 2025

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I offer world-class product thinking, rapid prototyping, and AI-assisted development and deployment. Nothing's real until it hits the screen. Let's get your idea off those cocktail napkins and make it real.

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