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Historical · Legacy1994-1995

Bringing the video store to your home. Literally.

Widely regarded as one of the world's first in-home Video on Demand (VOD) market trials (with the Time-Warner Carousel as a close sibling), Blockbuster on Demand was a partnership with IBM that recreated a virtual Blockbuster Video and Music store on a living room screen.

Role
UI/UX Producer
Platform
Prototype Set-top Box
Status
Deployed in test market
something from nothing

Pretend there's a platform - now build something on it

The BBOD trial utilized some of the first MPEG-1 decoder cards available, souped-up PCs, and early remote controls back when they were simply number pads. As a result, we were limited to no more than ten on-screen options at any given time (one per number). The ubiquitous directional arrows with a central Select button was borne of the design lessons learned in this trial.

It wasn't all slick servers and broadband networks. That was the promise of the "near future". When a homeowner selected a movie on their TV screen, a dot-matrix printer buzzed to life in a rented home/makeshift "Mission Control" down the street. There, an engineer tore off the order sheet, grabbed the corresponding video cassette off a shelf, plunked it in a VCR, set a video router to point to the correct house, then pressed Play. The video signal ran over coax through the neighborhood, direct to each home's  set-top box. 

Being first ain't always sexy.

The bet

All that mattered was proving people would push PLAY.

In the mid 90's, "watch what you want, when you want" was long-promised but not yet delivered. We willed it into existence with a lot of "man behind the curtain" grunt work disguised as magic — and proved the model that the entire streaming economy would later be built on.

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